![]() ![]() Add a pinch of procedural with a library of real-time post effects and shaders. ![]() Keep organized with layers, masks and groups. Assemble your canvas out of existing images and animations. Hexels is a versatile tool for the graphic artist working with multiple applications, at a print-ready resolution. Whether you are creating textiles or laying out an elaborate mosaic, Hexels can help. Draft your own grids with a powerful custom grid designer. Explore advanced grid types like Voronoi. Paint tessellating patterns on an endless canvas. Hexels is the perfect tool for exploring tiling designs and geometries. Or tell a hand-drawn tale with a simple flipbook animation. Send shapes and colors twirling with layer transforms. Breathe subtle motion into a still image with post effects and motion curves. Animateīuild a world and bring it to life with the Hexels animation timeline. And because Hexels renders everything on the GPU, you'll see a pixel-perfect preview on the canvas as you paint. Advanced rasterization tools provide vector alignment, pixel-perfect isometric art, pixel scaling, and antialiasing at any export resolution. Hexels gives you full control over the vector-to-pixel rendering process. Block out whole cities in vector form, then dive in for the details. ![]() Carve pixel-perfect trim into isometric art. Complement angular Hexel art with soft, sweeping brushwork. Pixels and Trixels living in harmony! Hexels lets you combine layers of vector and pixel art on the same canvas. Raise walls, carve mountains, bend perspective to your will and build impossible wonders. Constructįor the craftsman looking to build worlds, Hexels provides a set of grids and guides for drafting all forms of isometric art. Export a sprite sheet for every princess in every castle. Set your canvas in motion with the animation timeline. Keep track of colors and gradients with the palette. Make full use of the same great drawing tools. The grid-based canvas in Hexels is a natural fit for the forward-thinking pixel artist. It is a new kind of workflow that's intuitive and easy to pick up by a beginner, and a versatile tool in the hands of a pro. The Hexels grid allows artists to create complex vector designs with the stroke of a brush. HexelateĪt the heart of Hexels lies a paintable grid of geometric shapes: a tessellating canvas built of hexagons, triangles, squares, and custom polygons. Marmoset Hexels™ is a unique, grid-based painting tool for vector art, pixel art, design, and animation. At first I tried just overlaying a Gaussian blurred copy of the Hexels image onto itself. I experimented with a number of ways of making per-pixel glow in a way that looked reasonably like the glow in Hexels 2.0. Sure, graphics cards have gotten faster since the initial release of Hexels in 2013, but not a thousand times faster. Doing this for every single pixel would have meant drawing the glow image millions of times every frame. Hexels 2.0 had to redraw the glow image hundreds or thousands of times every frame, and this could get fairly slow sometimes. It no longer made sense to draw glow per-hexel, so we decided to move to per-pixel glow. Things like post-effects, layer transforms, and blending modes meant that a hexel’s color, position, or shape could change. Hexels 2.5 changed a lot in terms of how the graphics pipeline in Hexels worked. We were able to get image layers to occlude glow, but it was becoming clear that per-Hexel glow would need to eventually be re-thought. Things like outlines, textures, and image cels had no glow of their own. The glow image could only be affected by the actual colors of the Hexels. Painting with glow patterns like this would yield really neat, stylized pictures. ![]()
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